The Shrine of the Dusk is the Elite Dungeon of Darkness . It represents the God Dentril. All four Legendary Items of Dentril's Set and the first key to The Library of Axis Mundi can be obtained here.

Dungeon General Information

Coordinates:

(570, -3130)

Difficulty:

8.3/10

Number Of Chests:

Zombie Content:

Unbelievably High - Zombie and Zombie Pigman Spawners

Parkour Content:

High

Puzzle/Trap Content:

Unbelievably High

Minimum # Of Players:

Other Requirements:

Bow and Arrows, Night

Renewable Water refill ✔ Crafting table ✔ Farmable Melons X Farmable Wheat 1 Brewing stand ✔

Renewable

Water refill

Crafting table

Farmable Melons

Farmable Wheat

Brewing stand

Civilian Loot Common Chests X Uncommon Chests X

Civilian Loot

Common Chests

Uncommon Chests

Food Loot Common Chests X Uncommon Chests X Rare Chests X

Food Loot

Rare Chests

Potion Loot Common Chests X Uncommon Chests 1 Rare Chests 3

Potion Loot

Tool Loot Common Chests X Uncommon Chests X

Tool Loot

Military Loot Common Chests X Uncommon Chests X Rare Chests X Epic chests X Mythic Chests X

Military Loot

Epic chests

Mythic Chests

Room Loot Common Chests X Uncommon Chests X Rare Chests X

Room Loot

Dungeon Loot In Chests 5 Out Chests 20 Legendary Dispenser X Elite Legendary Dispenser 2

Dungeon Loot

In Chests

Out Chests

Legendary Dispenser

Elite Legendary Dispenser

Axis Mundi Keys Dusk Fragment ✔ Dawn Fragment X Rod of Reclamation X

Axis Mundi Keys

Dusk Fragment

Dawn Fragment

Rod of Reclamation

Cathedral 1 pots_uncommon

1 pots_uncommon

Trial of Fire 3 pots_rare

3 pots_rare

Crumbled Helia Sewers 5 dungeon_in

5 dungeon_in

Loot Room 20 dungeon_out

20 dungeon_out

A detailed walkthrough for this dungeon can be found here: [ Link ]

If the entrance to the Cathedral is open, the dungeon can be attempted, no matter if the redstone lamp outside is unlit or not.

Entrance (Difficulty: 0/10)

Make sure everyone is inside the cathedral and it is night.

Drink the water from the cauldron and jump through the hole in the middle of the overcast moon.

Crumbled Helia (Difficulty: 5/10)

Once you have dropped down into the water, send one person to the east door into the sacrifice room to fall down and press the lever inside.

This will open the door on the west side as well as an exit to the sacrifice room.

Meet up and run all the way down the tunnel, run through the Gates of Helia and across the 1 block wide land bridge into the church.

Wait for everyone to enter the church and get to the small arches behind to the left and right of the interior entrance.

Then, press the button which will spawn a giant, kill it to proceed.

This will trigger a stalactite to fall from the cave roof into the glass floor.

Jump down the levels of glass onto the floor of the hole.

Trial of Fire (Difficulty: 3/10)

You will be teleported up to a balcony in a large hall.

Walk down the staircase, to the west side archway and press the button.

Wait for the door to burn down and walk through.

Once the button on this archway is pressed another door will open which leads you into a room with four braziers.

There are also four wooden buttons on the wall that need to be shot.

Once all are shot press the button beside the entrance door to complete the trial, exit.

Go to the door opposite the one with the Trial of Fire inside and only have one person walk through.

There will be a tripwire hook that they will need to click, it will say it is turning and then abruptly say it snapped off. This will trigger zombies to spawn in the room.

The person will need to run out and be helped by their team mates.

On the balcony where you first entered should now a be a portal-esque door with a stone pressure plate, step on it and wait to be teleported.

Crumbled Helia Sewers (Difficulty: 7/10)

You will be teleported to the entrance of Helia's Market you will need to run down to the large hole in the center and drop down onto a stalagmite that is sticking out of the ground.

Then proceed to turn around and run down the tunnel to the left, dropping down twice and then into a big pool.

Turn around again and walk through the broken grating until at the waterfall.

Take this time to wait for your companions.

One everyone is there, jump down the water fall and press the button.

The iron bars will open up to a maze, the solution to this is to take a left at the first intersection, and then take a right at the next intersection.

This will lead you to a large hole with trip wire below, jump down one at a time into it. NOTE: jumping down will give you regeneration III for 10 seconds so don't worry about fall damage

NOTE: jumping down will give you regeneration III for 10 seconds so don't worry about fall damage

Trials Lobby (Difficulty: 1/10)

Walk through the open grating and have someone on the button on the blue wool and shoot the green button, then press the button next to the entrance to drop a small stream of water.

Time your button pushes correctly and let the water fall into the holes near the other set of iron bars.

There is a trip wire that will take you to the Trial of Water.

Trial of Water (Difficulty: 4/10)

This room contains four walls with channels that allow water to flow around in them, but are blocked with coloured gates. Underneath is a set of coloured wool with buttons on them, which correspond with each gate.

There are also levers that start the flow of water near the buttons.

Once each of these puzzles is completed, an amount of zombies will spawn from the dispensers on the floor.

After the fourth puzzle is completed you will be teleported out of the room back into the Trials Lobby.

Trials Lobby Revisited (Difficulty: 2/10)

A new gate will be open now, walk through it to the end. It is recommended that only two attempt this challenge.

There will be three wooden pressure plates that an items will need to be placed on, this will spawn some zombies and splash multiple potions upon you as well as opening a hole in the center.

Jump down, but be cautious to make sure you are the only one hitting the trip wires below, as this directly leads to the void.

Trial of Air (Difficulty: 5/10)

You will be dropped onto a 5x5 area platform that from the center has pressure plates that point in each direction.

These plates control a smaller 3x3 platform which moves in whatever direction depending on what plate you pressed.

There are buttons in each corner of the room that will have to be pressed and then finally you will need to go to a golden pressure plate.

Have one stood in the center of the plates and one that will be ferried to each button as well as giving directions.

Once all the buttons have been pressed navigate to the aforementioned golden pressure plate to create a bridge that will let the other player through.

In the room there will be two stone buttons that will have to be pressed down at the same time.

Once these are pressed you will then be teleported into an enclosed space with a pressure plate, which when stood on opens up a door to the room with the three pressure plates.

Run to the end quickly or be trapped in.

If you happen to be trapped inside the room there will be a hole in the wall with a button that will teleport you into the Trials Lobby (this is currently broken).

Trials Lobby Revisited (Difficulty: 0/10)

One person go through the newest gateway to open up and press the button, this will drop a TNT next to the wall and start a moving platform, but do not do anything.

Wait until everyone has been teleported into the Trial of Earth and the gate to the Trials Lobby is closed.

Trial of Earth (Difficulty: 8/10)

This room is parkour over lava, where five pressure plates need to be pressed in order to escape.

One person will need to spam the button that controls the moving block parkour, then make the jump to the other side them self.

This parkour is very linear, you jump from sandstone pillar to sandstone pillar, then you jump onto the wall decorations and press the buttons which will spawn slabs to walk on.

On the third button, someone will need to jump up to stand on the fourth plate.

Once everyone is in the stone corner, one person with good armor will need to press the button which spawns a longer slab pathway, they will then need to jump to slab below the other TNT and press the button.

This will ignite the TNT, they will need to go a far down as they can and tank the damage, it is not that much if you are on the lowest block.

Then have someone else press the button so you can jump back onto where the TNT exploded, take this time to wait for your team mates.

There will be a piston and a button, stand on the piston and press the button. You will be launched up into some tripwires.

Eclipse Library (Difficulty: 1/10)

Press the button in the black room you are teleported to to be launched into the Eclipse Library.

Run up onto the balcony all the way round to the painting with the light off.

Throw an item into it and run back down to the ground floor.

A wall will have opened, walk in and jump down into the hole.

Turn to the black gate and walk in.

Hall of Shadows (Difficulty: 6/10)

In this room you will need to complete some light parkour to collect three 'Sealing Skulls'.

Skull One

NOTE: whoever does this pillar should have a bow and a few arrows, as well as some splash pots.

Walk to the second row of pillars and start climbing the one to your left.

Once you complete the parkour up the pillar, there will be a small hole in the corner of a stair block with a wooden button inside. Shoot the button to open the door.

Fall down into the water at the bottom of the pillar, there's a dropper on one side of the room and a pressure plate on the other. Step on the pressure plate and 1 zombie and 1 pigman will spawn. Kill both of them and a few seconds later the sealing skull will drop out of the dropper.

Walk out the now open door, the door will remain open so others can refill their water. This is the last water refill in the dungeon.

Skull Two

The second skull is located in the second row of pillars, immediately to the right when walking down the center.

Parkour up the pillar and you will enter a room with a dropper and dispensers on the ceiling with a button on the wall.

Press the button and quickly pick up the sealing skull as lava will drop from the dispensers, parkour back down the tower to reach the bottom.

Skull Three

NOTE: this tower has the trickiest parkour, feather falling boots are highly recommended as many higher jumps can be fatal without them. A milk is useful but not necessary.

This tower is located in the third row of pillars, to the far right towards the wall.

Parkour up the tower, there is one jump that looks impossible where you must jump into the engraving on the walls of the room and then back to the parkour.

When you reach the top you will enter a room with a button in the center, 4 dispensers in the corner and a dropper in the middle. The dispensers will drop potions which will give you poison, blindness, slowness, and some other effects.

Stand on the block in the middle and press the button to get the smallest duration of the effects (about 3 hearts of poison damage) and the sealing skull from the dropper.

Once the effects end, parkour back down the tower.

Boss Room - Heart of Dentril (Difficulty: 10/10)

You will be dropped onto the floor of the boss room from a height, this may give you bleeding to start with, so be sure to carry a bandage.

Once you get your bearings run towards the middle.

On each side of the room will be a large statue with dispensers underneath, there will also be a lamp and a golden pressure plate. When this lamp lights this means there will be wither being shot at you in about one second, you will have to block this by stepping on the golden pressure plate to create a wall in front of the dispensers.

After some time of blocking these with shots, a piston will appear in the center of the pressure plate square, this will shoot anyone who is stood on that block up into the Heart of Dentril once the pressure plates are triggered.

In the heart will be wooden buttons which will need to be shot, after this there will only be one stone button to be pressed.

Use this method until you have defeated Dentril, this will be marked with a message, and ascend the staircase on the south statue into the loot room.

Loot Room (Difficulty: 1/10)

Watch out for any zombie that naturally spawned while you were fighting the Boss.

Collect your 20 dungeon_out chests and two legendary prizes.

Exiting (Difficulty: 0/10)

Go to the back of the balcony and press the button to open the door to a cave area.

There will be another button that lets you out into the canyons near Abandoned Farm .

Congratulations.

This location contains some of the Lore of MineZ.

It is one of the oldest dungeons and was released as part of the 15th August update.

It is believed that the farming of giants using the structure is the reason that it was placed on a hill.

This structure has gone through three changes; the first time they remodeled it, the second time they placed it on a hill, and the third time the surrounding plateau was remodeled.

The Shrine from the southeast.

The Shrine as seen from entrance.

The first model of the Shrine of the Dusk

Has crafting table

Locations

Northern locations

Dungeons

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This page was last modified on 25 April 2016, at 19:48.

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