Weapons are items whose primary utility is to inflict damage on players and zombies. All weapons spawn with less than full durability, forcing the player to constantly repair their gear. Repairing an item will essentially combine two identical items and their durability together while adding another 10% durability. This means it is most effective to repair items if their total durability is less than 90%. (Before the 10% bonus.)
When enchanted items are repaired, any enchantments are lost. This requires the player to decide on keeping a few enchanted swords to clear zombies quicker, or to repair them into one longer lasting sword than those combined.
|Name||Image||Damage||Durability||Total damage output*||Notes|
|Wooden Sword||60||240||You spawn with a 60 durability wood sword.|
|Golden Sword||33||132||You can add a gold sword to your spawn kit with shotbow XP.|
|Stone Sword||132||660||These are commonly found in towns along the coast, and are good for starters.|
|Iron Sword||251||1506||Sometimes be found with an enchantment in Mil_rare and Mil_epic chests.|
Enchantments in Mil_rare can either be Smite I or Smite I, Knockback I.
Enchantments in Mil_epic can be Smite I, II or III, and can include Knockback I.
|Diamond Sword||1562||10934||Obtained by killing a giant.|
|Stone Axe||132||330**||If you hit zombies with this while sneaking, you will also hit other zombies around it and knock them back.|
|Iron Shovel||251||376||More effective than bare hands or other items.|
Since this is a tool, each hit uses 2 durability.
|Bow & Arrows||Varies. Max is
||385||3465***||Damage dealt depends on pullback. Zombies can also be hit with a headshot for 2x damage.|
Successfully hitting a zombie with an arrow will increase your visibility and attract nearby zombies.
Sometimes can be found with an enchantment in Mil_rare and Mil_epic chests.
Enchantments in Mil_rare can either be Power I or Power I, Punch I.
Enchantments in Mil_epic chests can be Power I or II, and can include Punch I.
A giant can drop a bow with Infinity I.
|Snowball||Varies. Max is
||1||2||When thrown, all zombies within a small radius immediately run to where it lands.|
|Ender Pearl||Varies. Max is
||1||6**||Damages all nearby zombies and players in the area where it lands, possibly causing immediate death. |
The sound attracts zombies as far as 100m away.
There's a time delay of about 3 seconds between throws.
The explosion can remove web blocks.
Any type of armor does not protect against the explosion. 3 grenades can kill someone with full iron armor with direct hits.
|Slime Ball||1||0||Acts as a flash grenade. Goes off 2 seconds after hitting the ground, inflicting those in its radius with blindness 3 and nausea 3 for 10 seconds. Does no damage. You do not need to be facing it.|
*Assuming all attacks hit direct. **Assuming only one zombie is hit with each attack ***Assuming all are hits at full drawback, and no headshots.